Monday, May 15, 2017

Pocketmod Pre-Gens of the Eternal Sun

This is partly a follow-up to these posts.

I'm back from my belated honeymoon, so I should probably stop neglecting my blog now. I think I'll do another one of those "Metapost," er, posts soon to get the lay of the land, then hopefully pick a few projects at a time and actually stick with them.

Anyway, the other day I read this interesting post at Methods & Madness, and I rediscovered this awesome Pocketmod character sheet for LotFP over at MRAAKTAGON. And on top of that, I remembered a suggestion that I read a while ago about just letting players choose whatever ability scores they want instead of rolling randomly and winding up with scores that don't match what they want to do, character-creation-wise - which is probably not something I'd allow all the time, since rolling random stuff and working with the hand that fate deals you is often a fun feature of old-school play, but it's still an intriguing enough idea that I'd certainly consider it for some campaigns.* I absolutely do not remember where I read this idea, unfortunately, so if anyone has a source for that I'd really appreciate it.

So, I decided to mash these ideas together. I printed up some of the MRAAKTAGON Pocketmod character sheets, took some of my pre-gen characters (based loosely on the LotFP mascots) from here and here, changed some ability scores so that they all had a minimum of +10 in total bonuses and better matched how I imagined the characters would be as seasoned and successful adventurers/Early Modern supervillains, and boosted them all to level 3, with max HP and starting money. Why? Because I was curious what that would look like, and I was inspired by the posts above, and I think these might be fun to use in a one-shot or something, and also Because Fuck You, That's Why.

Some pictures:



And the actual stats and equipment, in case you're morbidly curious:

Flame Princess, Level 3 Lawful Fighter
Female, Needs 8,000 XP for Level 4
CHA 16 (+2) CON 18 (+3) DEX 14 (+1)
INT 13 (+1) STR 17 (+2) WIS 13 (+1)
Saving Throws: Paralyze 14, Poison 12, Breath 15, Device 13, Magic 16
(+1 Bonus for Magic Saves and +1 Bonus for Non-Magic Saves)
HP 33, BAB +4, Melee AB +6, Ranged AB +5
Melee AC 18, Ranged AC 19, Without Shield AC 17, Surprised AC 14
Open Doors 3
Has Fighter Combat Options.
Heavily Encumbered (3 points)
Equipment: Rapier, Dagger (Minor Weapon), Flintlock Pistol, Shot Bag (100 shots), Powder Horn x2 (both full, 100 shots of powder), Tinderbox, Lantern, Flask of Lantern Oil x2, 50' Rope, Waterskin, Shield, Chain Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Iron Spike, 258 silver pieces

Alice, Level 3 Lawful Cleric
Female, Needs 7,000 XP for Level 4
CHA 11 (+0) CON 18 (+3) DEX 17 (+2)
INT 11 (+0) STR 16 (+2) WIS 18 (+3)
Saving Throws: Paralyze 14, Poison 11, Breath 16, Device 12, Magic 15
(+3 Bonus for Non-Magic Saves)
HP 27, BAB +1, Melee AB +3, Ranged AB +3
Melee AC 16, Ranged AC 16, Without Shield AC 16, Surprised AC 12
Open Doors 3
Knows all standard first-level Cleric spells.
Unencumbered (1 point)
Equipment: Rapier, Mace (Medium Weapon), Flintlock Arquebus, Shot Bag (100 shots), Powder Horn x2 (both full, 100 shots of powder), Tinderbox, Torch x10, Waterskin, Leather Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Wooden Spike x3, Wooden Holy Symbol, 328 silver pieces and 9 copper pieces

Étaín, Level 3 Chaotic Magic-User
Female, Needs 9,000 XP for Level 4
CHA 14 (+1) CON 18 (+3) DEX 18 (+3)
INT 18 (+3) STR 12 (+0) WIS 12 (+0)
Saving Throws: Paralyze 13, Poison 13, Breath 16, Device 13, Magic 14
(+3 Bonus for Magic Saves)
HP 23, BAB +1, Melee AB +1, Ranged AB +4
Melee AC 17, Ranged AC 17, Without Shield AC 17, Surprised AC 12
Languages 4
Spells Known: Read Magic, Charm Person, Magic Missile, Sleep, Summon, Locate Object
Unencumbered (1 point)
Equipment: Spellbook, Dagger (Minor Weapon), Flintlock Pistol, Shot Bag (100 shots), Powder Horn x2 (both full, 100 shots of powder), Tinderbox, Torch x10, Waterskin, Leather Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Wooden Spike x3, Bottle x2, 405 silver pieces and 5 copper pieces

Kendra, Level 3 Neutral Specialist
Female, Needs 6,000 XP for Level 4
CHA 16 (+2) CON 16 (+2) DEX 18 (+3)
INT 17 (+2) STR 15 (+1) WIS 11 (+0)
Saving Throws: Paralyze 14, Poison 16, Breath 15, Device 14, Magic 14
(+2 Bonus for Magic Saves)
HP 24, BAB +1, Melee AB +2, Ranged AB +4
Melee AC 17, Ranged AC 17, Without Shield AC 17, Surprised AC 12
Languages 3, Open Doors 2, Search 3, Sneak Attack 3, Stealth 3, Tinker 3
Unencumbered (1 point)
Equipment: Specialist's Tools, Rapier, Dagger (Minor Weapon), Tinderbox, Lantern, Flask of Lantern Oil x2, Waterskin, 50' Rope, Crowbar, Shovel, Leather Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Wooden Spike x3, Iron Spike x3, Bottle x2, Nails, Air Bladder, 411 silver pieces and 5 copper pieces.

Selena, Level 3 Chaotic Elf
Female, Needs 12,000 XP for Level 4
CHA 13 (+1) CON 18 (+3) DEX 14 (+1)
INT 18 (+3) STR 16 (+2) WIS 12 (+0)
Saving Throws: Paralyze 13, Poison 12, Breath 15, Device 13, Magic 15
(+3 Bonus for Magic Saves)
HP 27, BAB +1, Melee AB +3, Ranged AB +2
Melee AC 18, Ranged AC 19, Without Shield AC 17, Surprised AC 14
Languages 4, Open Doors 3, Search 2
Has Fighter Combat Options. Only surprised on a roll of 1.
Spells Known: Read Magic, Identify, Speak with Animals
Heavily Encumbered (3 points)
Equipment: Spellbook, Sword (Medium Weapon), Dagger (Minor Weapon), Sling Bullet x20, Tinderbox, Torch x10, Waterskin, 50' Rope, Grappling Hook, Shield, Chain Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Iron Spike x4, Bottle x2, Nails, Sling, 328 silver pieces and 5 copper pieces.

Rhona, Level 3 Neutral Dwarf
Female, Needs 8,800 XP for Level 4
CHA 12 (+0) CON 18 (+4) DEX 18 (+3)
INT 12 (+0) STR 18 (+3) WIS 13 (+1)
Saving Throws: Paralyze 10, Poison 8, Breath 13, Device 9, Magic 12
(+1 Bonus for Non-Magic Saves)
HP 42, BAB +1, Melee AB +4, Ranged AB +4
Melee AC 17, Ranged AC 17, Without Shield AC 17, Surprised AC 12
Architecture 3, Open Doors 4
Has Fighter Combat Options. It takes 5 additional items to gain the first point of encumbrance.
Lightly Encumbered (2 points)
Equipment: Sword (Medium Weapon), Hatchet (Minor Weapon), Quiver with 20 Bolts, Sling Bullet x20, Tinderbox, Lantern, Flask of Lantern Oil x2, Waterskin, 10' Chain, Mallet, Heavy Crossbow, 10' Pole, Leather Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Iron Spike, Wooden Spike x6, Nails, Bottle x2, Wolvesbane x5, Sling, 405 silver pieces.

And here's a Pre-Gen package (or wagon-load) of extra stuff they should be able to afford if they pool their sweet, sweet level 3 money together:
  • One Coach (Would that have 2 axles? See Encumbrance rules for Mounts, Rules & Magic p.39)
  • 2 Mules to pull the Coach
  • Riding Gear x2
  • Iron Ration x126 (3 weeks of food for 6 people)
  • Animal Feed x44 (22 days of food for 2 Mules)
  • Garlic x10 (to occasionally flavor the rations and keep vampires away)
  • Fishing Gear
  • Bedroll x6
  • Regular Tent x3
  • Silver Holy Symbol (for Alice)
  • Sword (Medium Weapon) x3 (for the Flame Princess and Selena)
  • Spear x2
  • Halberd (Polearm)
  • Garrote
  • Whip
  • Blowgun (currently out of darts)
  • Great Club (Great Weapon) (for Rhona)
  • Mancatcher
  • Cestus
  • Flintlock Pistol x3 (2 for Alice, 1 for Selena)
  • Shot Bag x3 (300 shots)
  • Powder Horn x6, containing 300 shots of Gunpowder
  • 12 Apostles x4 (for the Flame Princess, Alice, Étaín, and Selena)
  • Quiver containing 20 Bolts
  • Sling Bullet x40
  • Lantern
  • Flask of Lantern Oil x50
  • Torch x100
  • Wooden Spike x100
  • 10' Pole x2
  • 50' Rope x3
  • Grappling Hook
  • Manacles
  • Fancy Clothes x2 (one set for Étaín and one for Kendra)
Total cost=1,365 silver pieces. If you pool the remaining money from all six characters, you get 2,137 silver pieces and 4 copper pieces, which more than covers it. That should leave 128 silver pieces for each character, plus 4 silver pieces and 4 copper pieces left over. (This is all assuming my math is right, as usual.)

I highly recommend checking out this Pocketmod character sheet at MRAAKTAGON. It's handy, well-organized, and fun to flip through, and I bet your players would be impressed if you whipped out some of these bad boys at a convention game.

*As a digression, here's a post in which I rant about nerds being judgmental to each other about what games they like and/or how they prefer to play the same games. I stuck it in a separate post because it got too long. You've been warned.

EDIT: Hey, the Flame Princess is presumably the leader of the group, right? You know, there's a little cartoon devil sitting on my shoulder and whispering in my ear that I didn't go "Because Fuck You, That's Why" enough with her ability scores. I mean, if I'm inflating everyone's scores to stupid levels, mostly just for the sake of experimentation shits and giggles, and if she's the leader even among adventures this statistically above average, there must be something the others see in her to make it worth following her into hell all the time, right? You could chalk this up to her hypothetical player just being that awesome, but again, if I'm going full "munchkin" just for fun, I might as well keep going until I'm satisfied. Besides, ability score modifiers arguably don't actually affect things very much in LotFP, seeing as they only range from -3 to +3. So here's yet another stupid alternative stat block:

Flame Princess, Level 3 Lawful Fighter
Female, Needs 8,000 XP for Level 4
CHA 18 (+3) CON 18 (+3) DEX 16 (+2)
INT 13 (+1) STR 17 (+2) WIS 16 (+2)
Saving Throws: Paralyze 14, Poison 12, Breath 15, Device 13, Magic 16
(+1 Bonus for Magic Saves and +2 Bonus for Non-Magic Saves)
HP 33, BAB +4, Melee AB +6, Ranged AB +6
Melee AC 19, Ranged AC 20, Without Shield AC 18, Surprised AC 14
Languages 2, Open Doors 3
Has Fighter Combat Options.
Heavily Encumbered (3 points)
Equipment: Rapier, Dagger (Minor Weapon), Flintlock Pistol, Shot Bag (100 shots), Powder Horn x2 (both full, 100 shots of powder), Tinderbox, Lantern, Flask of Lantern Oil x2, 50' Rope, Waterskin, ShieldChain Armor, Backpack, Sack x5, Steel Mirror, Candle, Ink, Paper, Chalk, Whistle, Soap, Iron Spike, 258 silver pieces

Honestly, I think I largely agree with +Beloch Shrike about ability scores. As ridiculous as these ability scores may seem on the face of things, at the table, will they really translate into vastly higher survivability or power at the table? I'm not sure.

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